Examples of great electronic compostions in video games

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ZeeOne
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Examples of great electronic compostions in video games

Post by ZeeOne » Mon May 17, 2010 11:07 pm

Per Virgule's suggestion...

I know some of the older forum members may not be able to relate to this, but how about some classic video game scores? I guess it's kind of disqualifying that all game BGM was composed electronically before the CD-ROM era, but some examples of classic synth-ing/good electronic composition can be found.

The Sega Mega Drive/Genesis basically had the equivalent of a Yamaha DX7 onboard:
[youtube][/youtube]
[youtube][/youtube]

Then the CD-ROM era allowed game music composers to use real instruments if the wanted to, but that didn't keep them away from their old standby; the synth:
[youtube][/youtube]
[youtube][/youtube]

Electronic music in video games lives on today:
[youtube][/youtube]
[youtube][/youtube]

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Re: Examples of great electronic compostions in video games

Post by Solderman » Tue May 18, 2010 2:53 am

Some of my favorite Genesis and SNES soundtracks:

SEGA GENESIS

Adventures of Batman & Robin
[youtube][/youtube]
Dynamite Headdy
[youtube][/youtube]
[youtube][/youtube]
Thunder Force IV @5:30 HOT!!!
[youtube][/youtube]
Sword of Vermilion
[youtube][/youtube]

SNES
Secret of Mana
[youtube][/youtube]
Chrono Trigger
[youtube][/youtube]
ActRaiser
[youtube][/youtube]
Super Castlevania IV
[youtube][/youtube]
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Re: Examples of great electronic compostions in video games

Post by b3groover » Tue May 18, 2010 3:44 am

Going old school on ya.

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Re: Examples of great electronic compostions in video games

Post by smoothcriminal » Tue May 18, 2010 4:30 am

I thought the soundtrack to Mass Effect was really appealing electronica, I wonder what software the composer used.
[bbvideo]
[/bbvideo]

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Re: Examples of great electronic compostions in video games

Post by computron » Tue May 18, 2010 5:08 am


this soundtrack is dope dragons furry rocks and the sfx sound test banks rock as well


classic

Classic

classic

classic

classic

classic

classic

classic

classic

classic

classic
Last edited by computron on Tue May 18, 2010 5:31 am, edited 1 time in total.
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Re: Examples of great electronic compostions in video games

Post by computron » Tue May 18, 2010 5:29 am



Last edited by computron on Tue May 18, 2010 5:45 am, edited 2 times in total.
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Re: Examples of great electronic compostions in video games

Post by Jabberwalky » Tue May 18, 2010 5:36 am

I will forever be obsessed with the soundtrack to this game
GOLDEN AXE



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Re: Examples of great electronic compostions in video games

Post by supermel74 » Tue May 18, 2010 6:04 am

Good call on Sword Of Vermillion, first one that came to mind. Also Revenge Of Shinobi for Sega Genesis

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Re: Examples of great electronic compostions in video games

Post by trevordutton » Tue May 18, 2010 6:17 am

Hey,
Cool thread.
I'm not that familiar with video games - what are some of the bigger 'blockbuster' titles in recent history?

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Re: Examples of great electronic compostions in video games

Post by ZeeOne » Tue May 18, 2010 6:33 am

I'd be very surprised if I ever learned a Roland JP-8000 wasn't used in making the music for this game:

[youtube][/youtube]
[youtube][/youtube]

No other synth could do Supersaws like that in 1997...

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Re: Examples of great electronic compostions in video games

Post by TrondC » Tue May 18, 2010 8:49 am

the original composition:



and the at least equally awesome n64 version with guitars'n'stuff:


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Re: Examples of great electronic compostions in video games

Post by Ry-Fi » Tue May 18, 2010 10:49 am



Loved the music from System Shock for PC! This intro shows off the main theme, but the whole soundtrack was equally awesome.

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Re: Examples of great electronic compostions in video games

Post by computron » Tue May 18, 2010 11:04 am

wipout from the ps1







that about as far modern as I can go with games.I am from 2600 nes snes sega days



some pre nes greats








:lol:
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Re: Examples of great electronic compostions in video games

Post by nvbrkr » Tue May 18, 2010 12:00 pm

ZeeOne wrote: The Sega Mega Drive/Genesis basically had the equivalent of a Yamaha DX7 onboard
Not really. As far as I know, it's a derivative of the budget DX -synths that came out later on. Like the TX81Z, but not necessarily even that.

I've never been into the sounds that those Japanese console systems had, not even when I was a kid. The sound chips used on the home computers from that time were far more musical and people actually wrote proper compositions for games on those (e.g. System 3 games on C64). In that respect there was also more emphasis placed on compositional values by European game companies, as opposed to the American and Japanese ones.

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Re: Examples of great electronic compostions in video games

Post by Jabberwalky » Tue May 18, 2010 10:32 pm

nvbrkr wrote: I've never been into the sounds that those Japanese console systems had, not even when I was a kid. The sound chips used on the home computers from that time were far more musical and people actually wrote proper compositions for games on those (e.g. System 3 games on C64). In that respect there was also more emphasis placed on compositional values by European game companies, as opposed to the American and Japanese ones.
That's such a pretentious statement. Are you even listening to some of these videos?

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