Examples of great electronic compostions in video games

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Solderman
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Re: Examples of great electronic compostions in video games

Post by Solderman » Tue May 18, 2010 10:57 pm

nvbrkr wrote: The sound chips used on the home computers from that time were far more musical and people actually wrote proper compositions for games on those (e.g. System 3 games on C64). In that respect there was also more emphasis placed on compositional values by European game companies, as opposed to the American and Japanese ones.
Well I suppose everyone is entitled to their own opinion of what a "proper" composition is, and what "musical" means to them, as opposed to drek or silliness or simulations of flatulence or whatever. Amigas and C64's and Atari computers certainly had their merits in their choice of sound devices.
FWIW, my first link, The Adventures of Batman & Robin, used a composer from Denmark named Jesper Kyd, who I believe also composed the soundtracks for both Assassin's Creed games, more recently. The Sega Genesis game music he composed does have a lot of industrial music flavor, for sure. I'm just amazed he was able to push FM synthesis to such depths.
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Re: Examples of great electronic compostions in video games

Post by vanpet » Tue May 18, 2010 11:11 pm


Outcast (1999) - great game!

edit: ok, once again I didn't read the title... it's not electronic at all... great music, still!

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Re: Examples of great electronic compostions in video games

Post by Composition86 » Wed May 19, 2010 6:22 am

Some great nes electronic soundtracks:




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Re: Examples of great electronic compostions in video games

Post by nvbrkr » Wed May 19, 2010 7:06 am

Jabberwalky wrote:
nvbrkr wrote: I've never been into the sounds that those Japanese console systems had, not even when I was a kid. The sound chips used on the home computers from that time were far more musical and people actually wrote proper compositions for games on those (e.g. System 3 games on C64). In that respect there was also more emphasis placed on compositional values by European game companies, as opposed to the American and Japanese ones.
That's such a pretentious statement. Are you even listening to some of these videos?
Oh, sweet Jesus. :lol:

I'm sorry if my taste in game music diverges from yours.

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Re: Examples of great electronic compostions in video games

Post by nvbrkr » Wed May 19, 2010 9:11 am

Solderman wrote: Well I suppose everyone is entitled to their own opinion of what a "proper" composition is, and what "musical" means to them, as opposed to drek or silliness or simulations of flatulence or whatever. Amigas and C64's and Atari computers certainly had their merits in their choice of sound devices.
Hah, that's actually quite truthful. The Batman & Robin -one was nice, but it's from an era when video / computer game music started resembling typical techno etc. compositions. It used to be more unique prior to that.

But I mean seriously:

C64:
[youtube][/youtube]

NES:
[youtube][/youtube]

Okay that's not fair, but for the same theme:

C64:
[youtube][/youtube]

NES:
[youtube][/youtube]

Take your pick.
Last edited by nvbrkr on Wed May 19, 2010 9:45 am, edited 1 time in total.

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Re: Examples of great electronic compostions in video games

Post by cartesia » Wed May 19, 2010 9:44 am

the SNES Shadowrun game had some pretty great music in it

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Re: Examples of great electronic compostions in video games

Post by Purity_Control » Wed May 19, 2010 9:47 am



For old arcade stuff, Vanguard always used to tickle me, i loved the power up tune and never realised until much later it was ripped off from Queen!


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Re: Examples of great electronic compostions in video games

Post by Don Solaris » Wed May 19, 2010 11:39 am

(offtopic)

Those interested in Rob Hubbard should check this stuff:




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Re: Examples of great electronic compostions in video games

Post by Villi » Wed May 19, 2010 6:05 pm

Purity_Control wrote:
Yes! The Deus Ex soundtrack is incredible.




And more :D

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Re: Examples of great electronic compostions in video games

Post by Hair » Wed May 19, 2010 7:36 pm

Fun fact, the rare Sega arcade game Super Locomotive (1982) used Yellow Magic Orchestra's Rydeen

[youtube][/youtube]

I think it can be argued that YMO pretty much invented video game-style music at a time when video games only had pretty minimal soundtracks. Play (or listen to) almost any late 80s/early 90s Japanese action game and you'll most likely hear the influence.

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Re: Examples of great electronic compostions in video games

Post by Polyroy » Thu May 20, 2010 12:59 am

The in-game music for this is quality! Ignore the intro scene etc, this game is awesome as well. Sonic on acid.

For the metal fans, the music for the game skitchin' was pretty much 16bit pantera music, always fun!

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Re: Examples of great electronic compostions in video games

Post by Virgule » Thu May 20, 2010 1:57 am

:)
Last edited by Virgule on Mon Oct 11, 2010 8:38 am, edited 1 time in total.

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Re: Examples of great electronic compostions in video games

Post by 30h5 » Fri May 21, 2010 3:42 am

When I sold my SP-202 on ebay a while back, I left a bunch of MegaMan 2 loops on it that I sampled off an emulator and always wanted to make some songs based around the samples. Some of the loops I made from the Bubbleman stage BGM sounded awesome when making a buildup with a lowpass filter. I also remember the opera scene from Final Fantasy 3 on the SNES as having memorable music. The arcade version of Robotron had some awesome sound effects and Marble Madness the arcade version had awesome music. And who can forget Bubble Bobble, that will get stuck in your head for hours.








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Re: Examples of great electronic compostions in video games

Post by CS_TBL » Fri May 21, 2010 12:44 pm



6 channel FM with FM drums
3 square tones with noise
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FM8 vids

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Re: Examples of great electronic compostions in video games

Post by retrosounds » Sun May 23, 2010 1:04 am

From "Chip & Dale Rescue Rangers":








And "The Jungle Book":

"Imagination is priceless"
Image

"I bless the rains down in Africa"

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