I don't know if we'll have priority as a mod destination... only because I don't know how easy that will be to do in realtime and exactly how it would work. I'll think about it. I won't have time to visit this really until OS 2.0 though.
The morphing thing is my idea (one of many that I think is gonna make this thing, for lack of a better term, 'tits') that I've only begun to sketch out. The touch faders will be likely be involved, or possible the pad pressure (so the harder you press down the more it morphs to layer B, or vice versa) and then some swap key you can hold down and hit a pad to switch between layers.
But that's all just in my head so far, I'll tell you guys more when I'm closer to coding it, or maybe just make some videos, who knows.
Glad you like the strips, let Roger Linn know if you run into him, he developed those =)
Stab Frenzy wrote:I think the real area this machine could innovate is how the sequencer/interface deals with the polyphony limitation and tweaks it accordingly. On top of the voice morphing the Chris mentioned earlier (closed hats morphing to open hats, yes please!) I'm sure some amazing stuff could be done by programming more notes than the polyphony could handle, locking some down to particular voices (ie the kick) and then using the mod strips to tweak the voice allocation priority in some way.
Chris have you guys considered this at all? I have no idea if that would be an easy or hard thing to do in the code, or even exactly how it would work (assign each sound a position on a 2D plane and then use pressure and position to move a point around the plane with the x closest sounds getting assigned a voice?) Maybe that's too left-brain to set up but it would be fun for the right brain to play.
Or how about having each sound (pad) being able to have an A and a B patch which could be continuously morphed between by the mod strips or the sequencer, is that what you were getting at before?
I've been writing a few papers about interface design in electronic instruments lately (none published yet) and I think the position/pressure strips being included on this is a fantastic thing, they're the way forward for mod sources in my opinion.