nice work on that link. I guess none of us are intelligent enough to google it....

This thread really makes me want to mess with sampling noise now and messing with the sample points. there should be some good waves to be found that way.
It would happen to be that, these topics, I find most entertaining in nature, not to mention I hold in the highest regard. The world of modern synthesizers lacks something with the elegance and simplicity of the object yclubbedtodeath wrote:"Balderdash"??calaverasgrande wrote:Otherwise it's a bunch of balderdash.
In an instant, I'm transported to Victorian England, populated by street urchins and upright gentlemen sporting fine moustaches -- VSE was in its infancy back then.
I didn't see any question mark at the end of your statement, so I feel slightly uneasy about responding. Plus, the idea of a fractal waveform in the strictest sense would be impossible to audibly describe due to the representation of every frequency at every amplitude, or even many frequencies at varying amplitudes. White noise?negativ wrote:Not sure if this is the place, or if anyone cares, but this is a weird idea I had.
For those who don't know, a fractal is essentially a geometric figure that contains recursive, scaled versions of the same figure to infinity. In a waveform, this could be a triangle wave that's wavelength decreases as it approaches the center of the wave, and then increases wavelength as it reaches the end of the waveform. A synthesizer could theoretically produce this sort of wave by means of reducing it to a fractal algorithm.
I suppose something like this could be used for a tuneless noise oscillator, but it would be a lot cheaper to just use a single noise waveform and make it play on any key. This oscillator would also just be ping-pong frequency modulating, and it would probably sound like pressing the highest and lowest keys on a regular synthesizer with fast portamento. In conclusion, there's no real application for anything like this. Dunno
Funkadelic wrote: nothing is good unless you play with it
all that is good is nasty
That was my first thought when I started to read this thread: are we talking about waveforms that look like a fractal on the scope, or are we talking about a sonic analog to a fractal? As AG points out, the former would be difficult to do in a manner that would come up with anything interesting, given that all the visual fractals I've ever seen rely on being in a 2- or 3-dimensional space, but an electrical signal that represents sound really only exists in one dimension (the other dimension being time, which we can't change). Now, you could might do something interesting with a scope in X-Y mode (consider: a spiral is a simple fractal), but that's different from actually hearing it. There might be some possibilities in considering stereo sound; our brains attempt to correlate the signals from our two ears in certain ways and it might be possible to play some games with that. I don't know enough about psychoaccoustics to say.Automatic Gainsay wrote:Ugh, okay. Do you realize that soundwaves are literally graphic representations of how things vibrate? As such, there are limitations on how those vibrations can be portrayed. A thing can only vibrate in a way that is possible for a thing to vibrate, ...
...resulting in white noise, or something very, very similar.ItsMeOnly wrote:if you do FM with infinite feedback, the resulting wave would also have self-similarity.
You are thinking of DX-style FM, in reality you'll get razor sharp high pitched metallic tone.Big Gnome wrote:...resulting in white noise, or something very, very similar.ItsMeOnly wrote:if you do FM with infinite feedback, the resulting wave would also have self-similarity.
Funkadelic wrote: nothing is good unless you play with it
all that is good is nasty
Funkadelic wrote: nothing is good unless you play with it
all that is good is nasty