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Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 4:44 pm
by thefonz003
A genie comes out of your Coors Light. After a hearty belch, he introduces himself as the Synth Genie. He says, "This could be a blessing or a curse to you. You are to choose a collection of synths according to the parameters I give. They will always work reliably, and you will always have room to build a home studio around them. However, these synths will last you for the rest of your life. Any synths you already have that are not on this list will evaporate. If you attempt to sell any of these, they will evaporate. If you attempt to buy another, it will evaporate. So choose wisely!" He then proceeds to give you the categories and how many you may choose from each:
Modular synth (including however many modules one could reasonably be expected to have for the model): 1
VCO Monophonic keyboard synth: 1
VCO Polyphonic keyboard synth: 2
DCO keyboard synth: 1
Digital-analog hybrid keyboard synth: 1
Pure digital keyboard synth: 2
Standalone filter module: 1
Standalone vocoder module: 1
Standalone sequencer: 1
Standalone general effects module: 1
Analog drum machine: 1
Digital drum machine: 1
Rackmount synth (could be digital, analog, hybrid, or any combination thereof): 3
Designated sampler (can be in any of the other categories without counting against them; others may have sampling capabilities as well, but this must be specifically designed to be a sampler, e.g., Akai MPC series): 1
Handheld touchscreen sequencing thingy (can be in any other categories without counting against them): 1
Free softsynth: 1
Not-free softsynth: 1

The genie pulls a Casio stopwatch from his robe and sets the timer on it to 15 minutes. He then hands you a sheet of papyrus and a fountain pen and gives you one last warning: "If you are not finished with your list in 15 mintues, you get nothing, plus I will puke all over your living-room rug. Actually, that last part is going to happen no matter what. I shouldn't have had hot wings on the way here!"

Go!

Re: Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 5:09 pm
by thefonz003
thefonz003 wrote:A genie comes out of your Coors Light. After a hearty belch, he introduces himself as the Synth Genie. He says, "This could be a blessing or a curse to you. You are to choose a collection of synths according to the parameters I give. They will always work reliably, and you will always have room to build a home studio around them. However, these synths will last you for the rest of your life. Any synths you already have that are not on this list will evaporate. If you attempt to sell any of these, they will evaporate. If you attempt to buy another, it will evaporate. So choose wisely!" He then proceeds to give you the categories and how many you may choose from each:
Modular synth (including however many modules one could reasonably be expected to have for the model): 1
VCO Monophonic keyboard synth: 1
VCO Polyphonic keyboard synth: 2
DCO keyboard synth: 1
Digital-analog hybrid keyboard synth: 1
Pure digital keyboard synth: 2
Standalone filter module: 1
Standalone vocoder module: 1
Standalone sequencer: 1
Standalone general effects module: 1
Analog drum machine: 1
Digital drum machine: 1
Rackmount synth (could be digital, analog, hybrid, or any combination thereof): 3
Designated sampler (can be in any of the other categories without counting against them; others may have sampling capabilities as well, but this must be specifically designed to be a sampler, e.g., Akai MPC series): 1
Handheld touchscreen sequencing thingy (can be in any other categories without counting against them): 1
Free softsynth: 1
Not-free softsynth: 1

The genie pulls a Casio stopwatch from his robe and sets the timer on it to 15 minutes. He then hands you a sheet of papyrus and a fountain pen and gives you one last warning: "If you are not finished with your list in 15 mintues, you get nothing, plus I will puke all over your living-room rug. Actually, that last part is going to happen no matter what. I shouldn't have had hot wings on the way here!"

Go!

My picks:

Modular synth (including however many modules one could reasonably be expected to have for the model): Don't know much about modulars. I guess I'll go for one of the Buchla systems.
VCO Monophonic keyboard synth: Moog Source
VCO Polyphonic keyboard synth: Yamaha CS-80; Roland Jupiter 8
DCO keyboard synth: Roland JX-3P
Digital-analog hybrid keyboard synth: PPG Wave 2.3
Pure digital keyboard synth: Yamaha SY77 (with the soundsets I already have for it); Ensoniq Fizmo
Standalone filter module: Electrix Filter Factory
Standalone vocoder module: Electrix Warp Factory
Standalone sequencer: Akai ASQ-10
Standalone general effects module: Aaaaah! Not sure!
Analog drum machine: Roland TR-808
Digital drum machine: Roland R70
Rackmount synth (could be digital, analog, hybrid, or any combination thereof): Roland TB-303; Yamaha Motif XF; Kawai K5000R
Designated sampler (can be in any of the other categories without counting against them; others may have sampling capabilities as well, but this must be specifically designed to be a sampler, e.g., Akai MPC series): Akai S3200
Handheld touchscreen sequencing thingy (can be in any other categories without counting against them): Korg Kaossilator Pro
Free softsynth: Green Oak Crystal
Not-free softsynth: Korg Legacy Collection

Yes, I know it took me more than 15 minutes to post a reply, which means the SY77 and DSS-1 under my bed are likely gone by now. :/

Re: Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 5:10 pm
by ppg_wavecomputer
thefonz003 wrote:[...] "If you are not finished with your list in 15 mintues, you get nothing, plus I will puke all over your living-room rug. [...]
*This* I'd love to see.

If only once, that is.

Stephen

Re: Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 5:51 pm
by thefonz003
ppg_wavecomputer wrote:
thefonz003 wrote:[...] "If you are not finished with your list in 15 mintues, you get nothing, plus I will puke all over your living-room rug. [...]
*This* I'd love to see.

If only once, that is.

Stephen
Just 'cause you're immortal doesn't mean you can't get stomach cramps!

Re: Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 7:48 pm
by desmond
Modular synth: Don't care
VCO Monophonic keyboard synth: Roland SH-7
VCO Polyphonic keyboard synth: Jupiter-8, Oberheim OBX
DCO keyboard synth: Roland JX10
Digital-analog hybrid keyboard synth: Sequential Prophet VS
Pure digital keyboard synth: Korg Oasys, Yamaha DX1
Standalone filter module: Don't care
Standalone vocoder module: Don't care
Standalone sequencer: Roland MC500MKII
Standalone general effects module: Eventide H3000
Analog drum machine: TR-808
Digital drum machine: Sequential Studio-440
Rackmount synth: Roland D-550, Roland Integra, MIDIMoog
Designated sampler: Fairlight Series III
Handheld touchscreen sequencing thingy: Er, Garageband?
Free softsynth: Automat
Not-free softsynth: Spectrasonics Omnisphere

Re: Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 10:22 pm
by CfNorENa
Wasting time is fun...

Modular synth: 27U of eurorack!
VCO Monophonic keyboard synth: Moog Minimoog
VCO Monophonic module (your genie forgot this one!): Oberheim SEM
VCO Polyphonic keyboard synth: Roland Jupiter-8, SCI Prophet 5 rev 2
DCO keyboard synth: Elka Synthex
Digital-analog hybrid keyboard synth: PPG Wave 2.3
Pure digital keyboard synth: John Bowen Solaris, Korg Kronos
Standalone filter module: Mutronics Mutator
Standalone vocoder module: Don't care
Standalone sequencer: GRP R24 step sequencer
Standalone general effects module: Eventide H8000
Analog drum machine: TR-909
Digital drum machine: Elektron Machinedrum mkII UW
Rackmount synth: Octave Plateau Voyetra 8, Waldorf Microwave, Roland MKS-70
Designated sampler: don't care.
Handheld touchscreen sequencing thingy: don't care.
Free softsynth: don't care.
Not-free softsynth: Spectrasonics Omnisphere 2 (I guess)

Re: Yet another "desert-island synths" game

Posted: Tue Dec 01, 2015 10:31 pm
by Jabberwalky
VCO Monophonic keyboard synth: Maxikorg800dv
DCO keyboard synth: Poly61
Pure digital keyboard synth: Dx7
Analog drum machine: 606
Digital drum machine: Linn
Rackmount synth: ShruthiXL
Designated sampler: EPS16+

Re: Yet another "desert-island synths" game

Posted: Wed Dec 02, 2015 6:32 am
by Hybrid88
Wow you guys must be bored :lol:

Re: Yet another "desert-island synths" game

Posted: Wed Dec 02, 2015 11:51 am
by Ollimac73
Modular synth: Moog Mother32 (semi modular) :mrgreen:
VCO Monophonic keyboard synth: Moog Minimoog
VCO Polyphonic keyboard synth: Prophet 5
DCO keyboard synth: Elka Synthex
Pure digital keyboard synth: Yamaha DX7
Standalone general effects module: Eventide
Analog drum machine: TR-909 / TR-808 / MFB Tanzbar
Not-free softsynth: Spectrasonics Omnisphere 2 ...or UVI Falcon ....or DIVA

Re: Yet another "desert-island synths" game

Posted: Wed Dec 02, 2015 11:17 pm
by zmd
Modular synth. .com studio 110
VCO Monophonic keyboard synth: oddysey
VCO Polyphonic keyboard synth: matrix 12, prophet 6
DCO keyboard synth: elka synthex
Digital-analog hybrid keyboard synth: PEK
Pure digital keyboard synth: ion & blofelf
Standalone vocoder module: moog vocoder
Standalone sequencer: koma komplex
Standalone general effects module: demora
Analog drum machine: tempest
Digital drum machine: aira tr8
Rackmount synth: morpheus, obmx, se midimoog

Re: Yet another "desert-island synths" game

Posted: Wed Dec 02, 2015 11:25 pm
by ppg_wavecomputer
Modular synth: Michael Stearns' Serge Modular
VCO Monophonic keyboard synth: Mini Moog
VCO Polyphonic keyboard synth: Yamaha CS 80, Oberheim Eight Voice
DCO keyboard synth: Roland JX-10P with Programmer
Digital-analog hybrid keyboard synth: PPG Wave 2
Pure digital keyboard synth: Crumar GDS, PPG Wave Computer 360
Standalone filter module: na
Standalone vocoder module: Sennheiser VSM-201
Standalone sequencer: ARP Sequencer
Standalone general effects module: Sony HR MP 5
Analog drum machine: EKO Compute Rhythm
Digital drum machine: Akai MPC-4000
Rackmount synth: Prophet VS, Technics WSA 1r, Korg Wavestation
Designated sampler: Emu E4XT Ultra

Mixing desk: API
Monitors: Geithain
FX: Lexicon, Quantec, and AMS.

Stephen

Re: Yet another "desert-island synths" game

Posted: Thu Dec 03, 2015 2:53 am
by Stab Frenzy
thefonz003 wrote:If you could pick pretty much every synth that was ever made, what would you choose?
I'm not sure what the point of this is. Isn't the whole 'desert island' premise usually based on the idea that you need to make some hard decisions and leave out some amazing stuff for some particular reason? Most musicians will never see that much gear in their lifetime! I don't get what would be so hard about having to survive with two VCO polysynths, a DCO polysynth, a hybrid polysynth and two digital polysynths. Who ever would have to make that choice?

Re: Yet another "desert-island synths" game

Posted: Thu Dec 03, 2015 8:03 am
by ppg_wavecomputer
Stab Frenzy wrote:
thefonz003 wrote:If you could pick pretty much every synth that was ever made, what would you choose?
I'm not sure what the point of this is. Isn't the whole 'desert island' premise usually based on the idea that you need to make some hard decisions and leave out some amazing stuff for some particular reason? Most musicians will never see that much gear in their lifetime! I don't get what would be so hard about having to survive with two VCO polysynths, a DCO polysynth, a hybrid polysynth and two digital polysynths. Who ever would have to make that choice?
It's a big Island, with a nuclear power plant and such.

Stephen

Re: Yet another "desert-island synths" game

Posted: Sat Dec 05, 2015 3:13 am
by thefonz003
ppg_wavecomputer wrote:
Stab Frenzy wrote:
thefonz003 wrote:If you could pick pretty much every synth that was ever made, what would you choose?
I'm not sure what the point of this is. Isn't the whole 'desert island' premise usually based on the idea that you need to make some hard decisions and leave out some amazing stuff for some particular reason? Most musicians will never see that much gear in their lifetime! I don't get what would be so hard about having to survive with two VCO polysynths, a DCO polysynth, a hybrid polysynth and two digital polysynths. Who ever would have to make that choice?
It's a big Island, with a nuclear power plant and such.

Stephen
You misspelled "nucular."

EDIT: Should probably put a winky-face after that last statement.

You misspelled "nucular." ;)

Re: Yet another "desert-island synths" game

Posted: Sat Dec 05, 2015 3:15 am
by thefonz003
Stab Frenzy wrote:
thefonz003 wrote:If you could pick pretty much every synth that was ever made, what would you choose?
I'm not sure what the point of this is. Isn't the whole 'desert island' premise usually based on the idea that you need to make some hard decisions and leave out some amazing stuff for some particular reason? Most musicians will never see that much gear in their lifetime! I don't get what would be so hard about having to survive with two VCO polysynths, a DCO polysynth, a hybrid polysynth and two digital polysynths. Who ever would have to make that choice?

I dunno. I was always the kid who took too many things on vacation.