Extreme 3D audio imaging, what's going on?

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portland
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Extreme 3D audio imaging, what's going on?

Post by portland » Tue Mar 27, 2012 9:15 pm

So I was listening to some italodisco tracks (as I do), and I started playing this track on my A7s. Somehow I'm getting a completely extreme sense of imaging / direction from this track. The drums and elements seem all distinct and much farther 'forward' than usual, as if they are in the room in front of the monitors, almost in my head. My monitors are set up in vertically in a sort-of-equilateral triangle, tweeters at year level, but probably not optimally positioned.

Anyone else want to take a listen and see if they get what I'm talking about? Yes, it's a 192k mp3, and yes, it's on 4shared, but I ain't trying to illegally fileshare, you can listen to it within your browser after waiting 30 seconds and watching a Cirque du Soleil ad. Any ideas what's going on?

[I'm not on drugs (as far as I can tell)]

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Re: Extreme 3D audio imaging, what's going on?

Post by CS_TBL » Wed Mar 28, 2012 1:10 am

There's always YouTube - the first place you should look.. :)

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Re: Extreme 3D audio imaging, what's going on?

Post by portland » Wed Mar 28, 2012 3:35 am

CS_TBL wrote:There's always YouTube - the first place you should look.. :)
The effect is nowhere near as noticeable there though...I can't find any versions on youtube with even halfway-decent sound quality

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Re: Extreme 3D audio imaging, what's going on?

Post by Cumulus » Sun Apr 29, 2012 3:29 am

There are techniques for doing this but they are all secret.

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Re: Extreme 3D audio imaging, what's going on?

Post by silikon » Sun Apr 29, 2012 5:32 am

Cumulus wrote:There are techniques for doing this but they are all secret.
To the "cloud"!!

Not too secret...
echo 1 > /dev/awesome

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Re: Extreme 3D audio imaging, what's going on?

Post by portland » Wed May 02, 2012 3:31 am

Cumulus wrote:There are techniques for doing this but they are all secret.
the mystery of the
L O S T
L E X I C O N
A L G O R I T H M S
:idea: :idea: :idea:

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Re: Extreme 3D audio imaging, what's going on?

Post by Stab Frenzy » Wed May 02, 2012 7:52 am

Flipping the phase on one side of a reverb return always makes things sound like they're coming from outside the speakers. Trashes things if it gets summed to mono, but people listening in mono deserve bad sound quality. ;)

Another easy trick to get something sounding really wide is to have a delay send with the phase flipped on one channel and two very short delays (say 40ms and 55ms) with no feedback on left and right. It won't sound like a delay, just push up the fader for extra width.

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Re: Extreme 3D audio imaging, what's going on?

Post by portland » Wed May 09, 2012 2:33 am

Stab Frenzy wrote:Flipping the phase on one side of a reverb return always makes things sound like they're coming from outside the speakers. Trashes things if it gets summed to mono, but people listening in mono deserve bad sound quality. ;)

Another easy trick to get something sounding really wide is to have a delay send with the phase flipped on one channel and two very short delays (say 40ms and 55ms) with no feedback on left and right. It won't sound like a delay, just push up the fader for extra width.
:D thanks

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