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Re: Synth for 8/16 bit sounds.

Posted: Mon Aug 15, 2016 3:11 pm
by Music Bird
What about Yamaha CS_X? I actually use my keyboards to create songs and for all of that, I would probably want a Yamaha CS_X series seeing as how it has sampling, analog waveforms, and FM.

Re: Synth for 8/16 bit sounds.

Posted: Mon Aug 15, 2016 3:37 pm
by commodorejohn
Good question - I've never used one.

Re: Synth for 8/16 bit sounds.

Posted: Sat Aug 27, 2016 1:01 pm
by Music Bird
Yeah, and I vowed to myself never to use VSTs because I prefer using an in life instrument. So maybe Chipsounds wouldn't work for me. Does anyone know much about what synths this influence combined with an electro funk from the 80's (1980-1982) influence would need? And I am most inspired by C64, SNES, and Sega Genesis music.

Re: Synth for 8/16 bit sounds.

Posted: Sat Aug 27, 2016 4:56 pm
by ninja6485
Get a sampler and multisample the patches you want. You can even plug in your genesis games and sample the 'sound test' option menues so you gave actual chip tune sounds to work with.

Or circuit bend a gameboy. Isn't that sort of thing what chip tunes actually are in the first place?

Re: Synth for 8/16 bit sounds.

Posted: Tue Sep 13, 2016 12:39 am
by Music Bird
I will never circuit bend a Gameboy. It would not be a thing I would do. I would rather have hands on experience with a keyboard with analog synthesis. Maybe an AN1X would be good. I hear people saying great things about it.

Re: Synth for 8/16 bit sounds.

Posted: Tue Sep 13, 2016 4:14 pm
by Jabberwalky
Not really for what you want. I wouldn't suggest that.

Re: Synth for 8/16 bit sounds.

Posted: Tue Oct 25, 2016 11:59 am
by Music Bird
What about a Sound Canvas, isn't that what video game music is made on in the first place?

Re: Synth for 8/16 bit sounds.

Posted: Tue Oct 25, 2016 3:08 pm
by commodorejohn
Music Bird wrote:What about a Sound Canvas, isn't that what video game music is made on in the first place?
Depends on the era and the developer, but it wasn't uncommon.

Re: Synth for 8/16 bit sounds.

Posted: Wed Oct 26, 2016 3:39 pm
by clubbedtodeath
Elektron Sid Station?

Re: Synth for 8/16 bit sounds.

Posted: Sun Oct 30, 2016 11:49 pm
by Music Bird
I forgot to say it has to have a keyboard.

Re: Synth for 8/16 bit sounds.

Posted: Mon Oct 31, 2016 12:20 am
by ian
Music Bird wrote:Yeah, and I vowed to myself never to use VSTs because I prefer using an in life instrument. So maybe Chipsounds wouldn't work for me. Does anyone know much about what synths this influence combined with an electro funk from the 80's (1980-1982) influence would need? And I am most inspired by C64, SNES, and Sega Genesis music.

I know you say you will never use a VST ( I completely understand) but in this case, and in what you are looking for, you can get almost anything you want out of software options AND for free or for very little money. You can plug a smart phone into a USB midi keyboard and be done with it. I know, I know.. You want hardware... I agree; BUT all that 8/16 bit stuff came from computers to begin with, to a degree, right? Why not download the free version Caustic app for either android/ iOS or Windows and try out the 8bit and FM synth machines ( plus the modular synth for processing). Nothing to lose in taking that chance.

P.S. This is the second time I have reccomended Caustic on this forum... I do not work for them, just think it is a cool app.

Re: Synth for 8/16 bit sounds.

Posted: Mon Oct 31, 2016 1:26 am
by commodorejohn
ian wrote:BUT all that 8/16 bit stuff came from computers to begin with, to a degree, right?
Not as such, no. It came from dedicated sound hardware that was included in computers/consoles. That's a pretty different thing from a softsynth.

Re: Synth for 8/16 bit sounds.

Posted: Mon Oct 31, 2016 2:20 am
by ninja6485
:agree: The sega genesis used a dx7.

Re: Synth for 8/16 bit sounds.

Posted: Mon Oct 31, 2016 3:47 am
by ian
Hahahahahha...

I over simplified of course, yes, those sounds came from hardware but most of that hardware was not attached to a keyboard either, right (?) I was never much of a gamer, so I could be dead wrong, Is there a keys controller for Nintendo? I am not sure how that music was composed and happy to be educated, however, to restate my point more clearly; why spend over a thousand dollars on a lot of different hardware devices trying to imitate video game sounds, when most of that those sounds can be made, for close to free or very cheap, on mobile apps these days? Like I said, I don't love soft synths anymore than the OP; just throwing that out there for consideration. Again, I certainly am not an expert on the history of 8 or 16 bit music creation, I would never pretend to be. I do know that you can get into some fun 8 bit music creation via apps and I have had some fun dabbling in it in recent years with some code. Just saying why not plug a midi controller into a smart phone before betting the farm, not trying to be a smart a*s; I like 8 bit( or lower res) stuff myself quit a bit.

Re: Synth for 8/16 bit sounds.

Posted: Mon Oct 31, 2016 5:00 am
by commodorejohn
ian wrote:I over simplified of course, yes, those sounds came from hardware but most of that hardware was not attached to a keyboard either, right (?)
Well, there were the Yamaha FB-01, DX21, DX27, and DX100, which used the exact same tone generator/voice architecture as used in the Genesis's OPM chip, to the point where many Genesis games actually used presets from the FB-01's ROM banks. And the C64 and NES both had keyboard attachments available so that their sound chips could be played. The C64 even had MIDI adapters and software. As far as I know there was no full-fledged equivalent for the SNES, but I know a lot of people who used Mario Paint for making music.

I understand that you're not trying to be flippant here, but the OP already said more than once that they're not interested in softsynths. Moreover, the claim that you can do all these with free softsynths is at best qualifiedly true; no VST I've heard has quite nailed down the sound of the lower-end Yamaha FM chips (I understand that FM8 gets a good deal closer to the real DX7-II sound, but emulation of the low-end 2-op/4-op FM chips is much more of a mixed bag,) C64 SID emulation has been a very long, slow process and several key quirks of the filter have only begun to be satisfactorily emulated in recent years, and even SNES audio emulation has things that many emulators get wrong. And granted, based on the OP's plans he'd only be approximating the sound of everything but Yamaha FM anyway, but it's still a questionable claim to be making.