Sega Megadrive FM anyone?
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- bendragon
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Sega Megadrive FM anyone?
I've had these tracks for quite a while and were originally made for fun to mess around with that little 6 voice FM Chip inside the mega drive (or an emulation of it at least). CBW remains one of my favourite tracks and the bass-line in Reboot is still probably one of my best.
Reboot - plus a C64 for the voice and some drum samples, all loaded onto channel 6 (the PCM channel)
Clear Blue Waters - 100% FM, PCM disabled to give a 6th channel of FM - EDIT: Forgot to mention that I made use of the SN76489 sound chip in this (the mega drive had two sound chips)
Ya don't see many chippers on here... its still synthesis after all, and vintage, can't see why it shouldn't fit. :b
Reboot - plus a C64 for the voice and some drum samples, all loaded onto channel 6 (the PCM channel)
Clear Blue Waters - 100% FM, PCM disabled to give a 6th channel of FM - EDIT: Forgot to mention that I made use of the SN76489 sound chip in this (the mega drive had two sound chips)
Ya don't see many chippers on here... its still synthesis after all, and vintage, can't see why it shouldn't fit. :b
Last edited by bendragon on Wed Jun 23, 2010 10:17 pm, edited 1 time in total.
- crystalmsc
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Re: Sega Megadrive FM anyone?
Great tracks, I enjoy the FM percussion part in Clear Blue Waters and Reboot is cool!
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Re: Sega Megadrive FM anyone?
I like both of those! The bass patch in CBW brings back memories of my old SoundBlaster Pro, which was my gateway drug into synthesis. 

Two VCO: thanks to the push rods, one can choose several forms of waves at the same time!
(from a Babelfish translation of a Jupiter-6 site)
Yamaha: Motif XS6, TX802 Roland: D-550 Alesis: A6 Andromeda
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- Composition86
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Re: Sega Megadrive FM anyone?
Nice tracks and very good sounds too. 
I didn't know that the chip inside the Mega drive had such huge basses, not to mention the wonderful cutting lead in the second track.

I didn't know that the chip inside the Mega drive had such huge basses, not to mention the wonderful cutting lead in the second track.
- bendragon
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Re: Sega Megadrive FM anyone?
Percussion was the hardest part. FM drums are a pain to do :Bcrystalmsc wrote:Great tracks, I enjoy the FM percussion part in Clear Blue Waters and Reboot is cool!
God I remember the MIDI music on that thing |: Like two nails being forced into your ear drums XD Once you got to programming the chip directly thoughSynthaholic wrote:I like both of those! The bass patch in CBW brings back memories of my old SoundBlaster Pro, which was my gateway drug into synthesis.

The chip inside the Mega Drive is a 6voice Yamaha 4op OPN2 FM synthesizer - The YM2612. Its the same chip (or similar) to the ones used in the DX21 and the DX100. The DX100/21 can load patches from the YM2612 and vice versa. So almost anything you can do on a 4op DX synth you can do on the MegaDriveComposition86 wrote:Nice tracks and very good sounds too.
I didn't know that the chip inside the Mega drive had such huge basses, not to mention the wonderful cutting lead in the second track.

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Re: Sega Megadrive FM anyone?
Windows' MIDI presets for the FM soundcard chips were awful. I used to have a utility that could edit the patches and create CMF files that contained the MIDI music + patch data, so I could dial in my own (in a DOS environment using the playcmf program that came with the SB Pro).bendragon wrote:God I remember the MIDI music on that thing |: Like two nails being forced into your ear drums XD Once you got to programming the chip directly thoughoh yes.
I need to start playing with my DX100 some more!The chip inside the Mega Drive is a 6voice Yamaha 4op OPN2 FM synthesizer - The YM2612. Its the same chip (or similar) to the ones used in the DX21 and the DX100...


Two VCO: thanks to the push rods, one can choose several forms of waves at the same time!
(from a Babelfish translation of a Jupiter-6 site)
Yamaha: Motif XS6, TX802 Roland: D-550 Alesis: A6 Andromeda
(from a Babelfish translation of a Jupiter-6 site)
Yamaha: Motif XS6, TX802 Roland: D-550 Alesis: A6 Andromeda
- Composition86
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Re: Sega Megadrive FM anyone?
Once I had a dx7IId: certainly it has a quite different chip inside, but when I got it I could not be able to create any sound similar to those in your tracks, expecially basses, they were so dry. There should be a lot of things I don't know about FM synthesis.bendragon wrote: The chip inside the Mega Drive is a 6voice Yamaha 4op OPN2 FM synthesizer - The YM2612. Its the same chip (or similar) to the ones used in the DX21 and the DX100. The DX100/21 can load patches from the YM2612 and vice versa. So almost anything you can do on a 4op DX synth you can do on the MegaDrive
- bendragon
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Re: Sega Megadrive FM anyone?
FM is, in short, a b***h. In long - Its an easy synthesis method to understand but Yamaha's implementation of user interface is absolute garbage. I can fluently program my DX9 now via said front-panel interface but I still find it much easier to program a MegaDrive with a GUI infront of my face on the computer. The DX7 is often sucked into that cliché of cheesy 80s nonsense, but they are surprisingly nice units when you spend time with them.Composition86 wrote: Once I had a dx7IId: certainly it has a quite different chip inside, but when I got it I could not be able to create any sound similar to those in your tracks, expecially basses, they were so dry. There should be a lot of things I don't know about FM synthesis.
Not all DX synths used the same chips. Yamaha produced many models of the things. The megadrive uses OPN2 chips and therefore shares patch compatibility with 2nd generation 4op Yamaha DX synths. The DX21, DX27 and DX100.
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Re: Sega Megadrive FM anyone?
Doesn't matter much.
Chips back in the days did FM, analogue style synthesis, (short) sample replay. The exact same things you can do these days. The style of chip music (as far as I would describe it) has its origin in the limited number of voices of such chips, not so much in the sound of such chips.
Take this example:
This is 6 2op FM voices (15 fixed tones and one custom voice), with FM drums in addition and 3 PSG channels (3 square waves and noise, the noise being used in the snare drum of which the basic 'sine' burst is one of the FM drums). So, that totals 9 channels, noise and drums. What you hear in the video is almost symphonic in nature.
While this:
..is only the PSG chip, so 3 square waves and noise. The non-square tones you hear are the result of amplitude modulation.
The difference in style is obvious.
So, take any freebee vst, and it'll sound like a chip tune when you compose it as a chiptune. It typically does when you stick to a voice count of 3 or 4..
Chips back in the days did FM, analogue style synthesis, (short) sample replay. The exact same things you can do these days. The style of chip music (as far as I would describe it) has its origin in the limited number of voices of such chips, not so much in the sound of such chips.
Take this example:
This is 6 2op FM voices (15 fixed tones and one custom voice), with FM drums in addition and 3 PSG channels (3 square waves and noise, the noise being used in the snare drum of which the basic 'sine' burst is one of the FM drums). So, that totals 9 channels, noise and drums. What you hear in the video is almost symphonic in nature.
While this:
..is only the PSG chip, so 3 square waves and noise. The non-square tones you hear are the result of amplitude modulation.
The difference in style is obvious.
So, take any freebee vst, and it'll sound like a chip tune when you compose it as a chiptune. It typically does when you stick to a voice count of 3 or 4..
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- bendragon
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Re: Sega Megadrive FM anyone?
@CS_TBL
The big different here is that I can actually playback these songs on a real megadrive. The patch bank of each song can be exported as an OPM file and loaded into a megadrive ROM image for use with a flash cartridge. Then all I'd need is some kind of MIDI control system to sequence the notes. Or if I felt particularly suicidal, load the patches into TFM and export as a complete song. Also note that you can't just grab any old FM VST, there is a big difference in sound between the different FM chip models, OPN/2/3, OPM, OPL/2/3/4, OPLL etc etc. and FM VST all simulate the chips used in the more pricey DX range such as the 7, 11, 5 and so on. The -only- VST I've found which simulates the MegaDrive accurately with the ability to export/import patches to/from the megadrive is VOPM. Which is what I have used. Granted, VOPM does not handle PCM but with the MIDI system Little Scale is cooking up which has sample support, I would be able to compose an entire song in MU:LAB using VOPM and some crunched samples, and then transfer it all over to the megadrive with no problem
If I simulate hardware to create a chiptune, I -always- make sure than it can be played back on a real machine. I do it with all my chip music - C64, NES, GameBoy, MasterSystem and MegaDrive. Compose on the computer in a modern environment which is far easier to use, then copy it over. Simple.
Also, yes you can grab any old VST with a square wave but you'd be surprised by the sound differences and characteristics of many old chips. Listen to the square waves from a NES, then from the Master System - yeah they're both square but they sound very different at the same time.
The big different here is that I can actually playback these songs on a real megadrive. The patch bank of each song can be exported as an OPM file and loaded into a megadrive ROM image for use with a flash cartridge. Then all I'd need is some kind of MIDI control system to sequence the notes. Or if I felt particularly suicidal, load the patches into TFM and export as a complete song. Also note that you can't just grab any old FM VST, there is a big difference in sound between the different FM chip models, OPN/2/3, OPM, OPL/2/3/4, OPLL etc etc. and FM VST all simulate the chips used in the more pricey DX range such as the 7, 11, 5 and so on. The -only- VST I've found which simulates the MegaDrive accurately with the ability to export/import patches to/from the megadrive is VOPM. Which is what I have used. Granted, VOPM does not handle PCM but with the MIDI system Little Scale is cooking up which has sample support, I would be able to compose an entire song in MU:LAB using VOPM and some crunched samples, and then transfer it all over to the megadrive with no problem
If I simulate hardware to create a chiptune, I -always- make sure than it can be played back on a real machine. I do it with all my chip music - C64, NES, GameBoy, MasterSystem and MegaDrive. Compose on the computer in a modern environment which is far easier to use, then copy it over. Simple.

Also, yes you can grab any old VST with a square wave but you'd be surprised by the sound differences and characteristics of many old chips. Listen to the square waves from a NES, then from the Master System - yeah they're both square but they sound very different at the same time.
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Re: Sega Megadrive FM anyone?
In that case: grab an FM synth, as it features tons o' tiny square'ish shapes by varying operator levels, feedbacks. Use an FM synth containing a filter for even more tonal shapes, use an FM synth which also adds an effects section (EQ etc.) and you can shape 'm even more.
"You know I love you, CS, but this is bullshit." (Automatic Gainsay)
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- Composition86
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Re: Sega Megadrive FM anyone?
Ok, thanks for the informations, this is very interesting: for example in the past I loved the smoothness of nes chip's square waves (Zelda's tunes are the first I can remember), also c64's basses and leads are amazing, so deep and sharp respectively. The Mega drive is a new entry for me.bendragon wrote: FM is, in short, a b***h. In long - Its an easy synthesis method to understand but Yamaha's implementation of user interface is absolute garbage. I can fluently program my DX9 now via said front-panel interface but I still find it much easier to program a MegaDrive with a GUI infront of my face on the computer. The DX7 is often sucked into that cliché of cheesy 80s nonsense, but they are surprisingly nice units when you spend time with them.
Not all DX synths used the same chips. Yamaha produced many models of the things. The megadrive uses OPN2 chips and therefore shares patch compatibility with 2nd generation 4op Yamaha DX synths. The DX21, DX27 and DX100.
Keep working on, I will listen.
