Part 1: http://www.musictech.net/2017/06/goldfr ... interview/
Part 2: http://www.musictech.net/2017/06/will-g ... ular-gear/
I can probably answer any questions, if anyone has any.
...well, as long as they are nice questions!
Dan.





No, not really.madtheory wrote: [...] Do they sound somewhat alike? [...]

I restored both Will's PS-3300 and the Polymoog 203A sitting in front of it - both were big projects. I adore both synths and although it is possible to create some overlap sonically between the two it must be remembered that the Polymoog is an early velocity sensitive polysynth which makes it quite a performace synth especially with piano/harpsichord type timbres. The other trick the Polymoog has up its sleeve is that the two divide down ranks can be run in sync mode with a variable trigger level from the ramp or free-wheel thus leading to a whole plethora of basic oscillator shapes. This is not possible on the PS-3300 as all three synth modules comprise of 12 free-running master oscillators driving separate divide down chains and thus don't rely on a Top Octave Generator from a single master osc like the 203A does on each rank. The PS excels in its sheer polyphonic power (144 VCF/VCAs!) and the fact that its effectively 3 separate polysynths in one box so there is real scope for layered/evolving sounds.madtheory wrote:I have an actual synth question. The PolyMoog is sitting in front of the Korg PS 3100 (or is it a 3200?). Do they sound somewhat alike? Because they're both divide down oscillators and both have resonators? Yes I know the Korg and Moog filters are quite different. But I'd love to hear a comparision between the two synths.


You reminded mi again that I must someday finish my TOS project, as it combines oscillator section based on Polymoog with Korg filters per keyHideawayStudio wrote:there is a KORG35 VCF (same as MS-20 Mk1) on every single note on the PS-3300 with resonance (although its calibrated somewhat more tamely than the MS-20!) but only a basic single pole low pass per note on the Polymoog's Polycom cards (there really to brighten sounds at higher velocities to piano like timbres).


madtheory wrote:Awesome! Love Will and Alison's music. I'd love to hear more from him about the interface and how quickly you can get an inspiring thing that is talking to you. I always hope technology will make "flow" easier, but it often doesn't. Learning an instrument is too hard too. I want it all now LOL! One solution is to stick with proven ways of doing things. Sometimes we end up with oddball gear choices and that's just great- I see he's still using an 02R. My guess is that is a carefully considered choice, given that he could use any desk he wants. I'd love to hear more about making those kinds of choices- unless they're the kind of things that gets spoiled if you think about them too much!
The irony there is that if you've ever used a digital scope the display is horribly steppy and aliased even on the expensive models. Although DSOs have their place for certain in a modern workshop working on digital kit I have to say it is a joy occasionally wheeling out an analog scope when working on analog kit as they are much better suited for working on audio - My gorgeous 1968 Tektronix 543B tube scope being the ultimate - synth waveforms just look lovely on that big old beast and since there is no memory buffering everything triggers and displays in realtime so smoothly/fluidly in comparison!madtheory wrote:I agree with desmond's point too.
"...the fact is, when you zoom in on a waveform produced digitally, it quite quickly turns into little steps, but when you zoom in on an analogue waveform it never does, it just goes on showing you a smooth wave."
This is such an interesting statement. We all do stuff like this all the time- we have a preconception that is untrue, and actually imagine that we really did see evidence of it. Obviously digital is not perfect, but the point he's making is unreal- there is no way to zoom in on an analogue waveform like that. If he's using a 'scope on a DA output, the waveform would be smooth as well, even on a crappy DA where you might see the aliasing.
