I have tried the demo 2 years ago but I wasn't much impressed ...
Maybe I want to give it a 2nd chance
Anyone uses it?




There is no MIDI control, but you can still have keyboard control in a sense. The C64 program "Music Maker" came with a two octave keyboard overlay with minikeys that gives you some keyboard control. (similar to microkorg style keys) Even without the overlay it is pretty simple, the top two rows of keys on the C64 keyboard act as the note keys and the paddle controls act as filter knobs. There are also some other programs for the C64 that are also synthesizers such as "Music Machine" produced by Commodore and the Cynthcart cartridge produced by Paul Slocum that both also work with the music maker overlay or without it using the top two rows of keys. So it is not "EXTREMELY much more cumbersome" it is actually quite easy.Bitexion wrote:No you don't wanna buy a C64 and Prophet64 instead. It is EXTREMELY much more cumbersome to work with, you have no MIDI interface (so no keyboard control).


Well, no. But the solution is incredibly simple. I just added 1/4" outputs to my C64 which I run out to my mixer so I can record what I play in real-time like I do with some of my other non-midi gear. Adding the outputs is really quite simple, I would think that even someone with very little or no soldering experience could do it. Here is a super link to many C64 mods to help optimize running audio programs on the C64.Bitexion wrote:How do you "record" what you make? Is there a tracker in these programs too? So you just enter in your notes one by one vertically, one cell equals one bar?

OT, bah. This is interesting. The SID is 3 voices max. (ocasionally samples are played back through it's fourth channel, not often though) The amazing thing about that SID music you recorded is that at any given moment there are only three oscillators making sound. Talk about working with limitations!Bitexion wrote:And the SID is 4 notes multitimbral? Because most of the SID songs I have are 3-4 parts all at once. Bassline, blippy sequence, drumtrack, lead.
If they are not input as tracker files, how did they compose it and play it back?
Or is it really just one voice and a multiplexing technique that works so fast it sounds like all the sounds are played at once?
Damn this is off-topic, sorry
Haha, good explaination. I am bad at explaining things and was trying to figure out how to word it. You covered it pretty good though. When ever one part shuts off momentarily, that osc becomes available for other parts which is why it can sound at times like more than 4 multitimbral parts. When there is a brief gap in the bassline, for example, that osc can than be briefly borrowed to sound a kick before the bassline would kick back in. This is why it can sound like there is more parts playing, but in actuality there is only 3 or 4 playing at any given time.phloem wrote:OT, bah. This is interesting. The SID is 3 voices max. (ocasionally samples are played back through it's fourth channel, not often though) The amazing thing about that SID music you recorded is that at any given moment there are only three oscillators making sound. Talk about working with limitations!Bitexion wrote:And the SID is 4 notes multitimbral? Because most of the SID songs I have are 3-4 parts all at once. Bassline, blippy sequence, drumtrack, lead.
If they are not input as tracker files, how did they compose it and play it back?
Or is it really just one voice and a multiplexing technique that works so fast it sounds like all the sounds are played at once?
Damn this is off-topic, sorry
Say you have a song with the four parts you mentioned above, Bassline, blippy sequence, drumtrack, lead. One osc can handle the Bass, another can handle the lead, and the third can handle the drums and blippy sequence. Of course any of the oscillators can do any job. I mean, if the lead part ends, than that oscillator can take over another sound. Or, two or three oscillators can be used in unison, or sync. Try and get a minimoog to do that, eh?