Software/Hardware Synths for a JRPG Videogame

Pulling out your hair? Don't know what to do or where to go? Ask in here.
Forum rules
READ: VSE Board-Wide Rules and Guidelines

If your Help request has been solved, please edit your first post in order to select the Image Topic Icon to let others know your topic has been solved.
Post Reply
ernzo
Newbie
Newbie
Posts:1
Joined:Tue Dec 15, 2015 4:47 pm
Software/Hardware Synths for a JRPG Videogame

Post by ernzo » Tue Dec 15, 2015 6:52 pm

Hi there!

We're developing a JRPG videogame and had some question about Synthesizers..


What kind of Software, or Hardware Synthesizer do you think was used for this Hero Emblem OST?


What will you use to get a Similar sound?


-Researching on Software, I found out Halion Symphonic Orchestra seems to be pretty much the Standart Synth Orchestra nowadays...


but I find it too Good, too Realistic for this type of Music/Game..


Looking for older stuff I found the Edirol Orchestra, wich even if a little dated, sounds quite on the line in terms of Quality/Realism..


but it could also sound a little bit Serious for this..


-Then I thought they must be using some Hardware Synths, either Rack or Keyboard alla Korg, Yamaha, Kurzweil..

Did a little bit of research, and it seems the E-MU Hardware stuff was pretty much the Standart at some point:

theres the E-MU Proteus Orchestral..
Which sounds and feels very close to the classic Videogame sound, but we think it's a little bit Dated.

then there's the E-MU Virtuoso 2000..
Wich sounds Very Good, but it's somehow too Serious, having a somewhat Dark touch on the Timbres
(if you know what I mean..)


-So being myself a stranger on the Synths world, and since the history of synths is this big..

What do you think about the matter?

Do you know any Software (VST, new or old), that could get us close to the Hero Emblem sound?

Before Halion Symphonic, wich software was the Standart Orchestral Synth?
and before it?
..and before? smile

If Hero Emblem was made with Hardware Synths, what do you think they used?


Thanks in advance!
Last edited by ernzo on Thu Dec 17, 2015 1:16 pm, edited 1 time in total.

User avatar
commodorejohn
Synth Explorer
Synth Explorer
Posts:1608
Joined:Mon Aug 12, 2013 2:39 am
Real name:John
Gear:Roland JX-10/SH-09/MT-32/D-50, Yamaha DX7-II/V50/TX7/TG33/FB-01, Korg MS-20 Mini/ARP Odyssey/DW-8000/X5DR, Ensoniq SQ-80, Oberheim SEM
Location:Sacramento, CA
Contact:

Re: Software/Hardware Synths for a JRPG Videogame

Post by commodorejohn » Wed Dec 16, 2015 4:52 pm

I can't listen at work, but for general style-pastiche purposes, 90% of the time with oldschool Japanese games the standard is either the SC-55 or SC-88 Roland Sound Canvas (unless you go back to PC-88 games with the Yamaha FM chip - Etrian Odyssey is such an homage that they even did the soundtrack on a PC-88!)
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73

User avatar
vicd
Supporting Member!
Supporting Member!
Posts:313
Joined:Sat Sep 03, 2011 9:26 am
Real name:Victor
Gear:Blofeld, Formanta (EMS01, Maestro, Mini), Fusion 8HD, JD800, Morpheus, MP7, Plugiator, TG77, TOM1501, TR626, UltraProteus, V-Synth XT
Band:ROBOPOP
Location:Siberia
Contact:

Re: Software/Hardware Synths for a JRPG Videogame

Post by vicd » Wed Dec 16, 2015 5:39 pm

Or maybe even Roland MT32

I don't like the drums, but the drums like me!

User avatar
synthroom
Senior Member
Senior Member
Posts:882
Joined:Sat Sep 08, 2012 3:16 pm
Real name:Kirk
Gear:Fairlight IIx(!), JP-8, D-50, S-50+550, S-760, JX-3P, JD-800, EII, Emax II, Mini, ARP 2600, P-5 Rev.1, Pro-One, Performer, K1m, K5m, few other things.
Location:pdx
Contact:

Re: Software/Hardware Synths for a JRPG Videogame

Post by synthroom » Wed Dec 16, 2015 7:38 pm

Not many people had a Sound Canvas, let alone a MT-32 back then. The vast majority of PC users would have had a Creative Labs SoundBlaster 16, 32 or 64 as time went along. Not very realistic, for sure.
Fairlight IIx (Mid-Life Crisis - cheaper than a Corvette!)
Roland JP-8, D-50, S-50, S-550(2x), S-760(2x), JX-3P, JD-800
EII, Emax II, Minimoog, ARP 2600, P-5 Rev.1 (broken...), Pro-One, Crumar Performer, K1m, K5m, MS-2000B, Virus KC, a few other things.

User avatar
commodorejohn
Synth Explorer
Synth Explorer
Posts:1608
Joined:Mon Aug 12, 2013 2:39 am
Real name:John
Gear:Roland JX-10/SH-09/MT-32/D-50, Yamaha DX7-II/V50/TX7/TG33/FB-01, Korg MS-20 Mini/ARP Odyssey/DW-8000/X5DR, Ensoniq SQ-80, Oberheim SEM
Location:Sacramento, CA
Contact:

Re: Software/Hardware Synths for a JRPG Videogame

Post by commodorejohn » Wed Dec 16, 2015 9:08 pm

synthroom wrote:Not many people had a Sound Canvas, let alone a MT-32 back then. The vast majority of PC users would have had a Creative Labs SoundBlaster 16, 32 or 64 as time went along. Not very realistic, for sure.
Be that as it may, for some reason Japanese games had it as the main target for music playback long before Western games did. (I suspect it has to do with the fact that full-fledged PC clones weren't an omnipresent de facto standard for Japanese gamers until Windows 95 added decent Japanese-language support, and Windows games used General MIDI from the get-go, even if it was being played back on a Sound Blaster - they had a Japanese version of DOS for NEC PC-98, but that had its own particular hardware standard and I don't think they bothered much with the Sound Blasters.)
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73

moosiakdefrogosa
Newbie
Newbie
Posts:2
Joined:Tue Nov 30, 2021 1:01 am

Re: Software/Hardware Synths for a JRPG Videogame

Post by moosiakdefrogosa » Wed Nov 26, 2025 7:32 pm

Interesting questions — and you’re right that a lot of JRPGs lean toward that slightly dated, characterful orchestral sound. The Hero Emblem OST definitely feels closer to mid-2000s sample libraries, and the Edirol Orchestra or older E-MU modules would get you surprisingly close.

Post Reply